Then import them into ue4.
Creating a floor mesh unreal.
Ue4 is not for creating meshes.
Please help my game is dying.
In unreal we have to create a material.
Is this a ue bug or is there a fix coming for this soon.
Hope epic add collision volumes to instanced meshes in an update but in the meantime i ll just wrap my instanced meshes in a collision volume.
Thats right you have to reassign the material inside unrealed but unreal need moore than just a diffuse texture.
I ve tried with multiple meshes and it appears that it depends on the height of the mesh.
How to set up collision.
I have a simple actor that only has a static mesh and after i set it to simulate physics it drops through the floor.
With starter content enabled during the project set up you are given a set of static meshes to use.
So in your generic browser in the same package as you place your mesh rightclick and select new material.
Using content browser search for a static mesh.
Causes the mesh to float.
With a small mesh the offset is about 4 units but with a taller mesh like the mannequin it s floating more like 10 units.
Thanks for the heads up zuestiak.
Auto align floor to mesh causes floor to align well below the mesh.
I ll look into that.
The problem is though that the other settings make collision too far away from meshes or block open spaces a character needs to pass through.
You need to create those meshes in third party software like blender 3d max or maya.
Unreal engine 4 documentation unreal editor manual managing content content asset types static meshes static mesh how to.
Static meshes are 3d models created outside unreal engine 4 inside a modeling application such as maya maya lt 3ds max modo blender or other and then imported into ue4.
Guess i could even model a low poly version of the asset and use that as the collision volume like you could in udk.
A how to series that will help you learn the basics of using the static mesh editor.
And now is the time where the tutorial writer goes oh and before that you should.
This only happens to meshes that are set to using use complexcollision as simple my meshes act correctly with any other collision setting.
However you can create static meshes from the basic geometry you found in the editor.
Setting collision to blocking all doesn t help at all neither does turning on ccd.